Release 10.1A: OpenEdge Development:
Progress 4GL Reference


BUTTON widget

A button widget represents a push button on the screen. The button can contain a textual label or it can have images associated with its pressed and unpressed states. You can define a static button with the DEFINE BUTTON statement. You can create dynamic buttons with the CREATE widget statement. This figure shows three buttons:

Attributes

  1. Readable only.
  2. Can be set only before the button widget is realized.
  3. Graphical interfaces only.
  4. Character interfaces only.
  5. Windows only.

Methods

 

Events

 

See also

The chapter on buttons, images, and rectangles in OpenEdge Development: Progress 4GL Handbook .


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